Issue #4 of Atomix Mag will be available tomorrow. Get ready.
Dear readers,
These past months have been a great adventure for all of us. Our mission
month after month has always been to innovate the way we deliver incredible
content. The issue that will launch tomorrow will be a turning point in the
history of the magazine, so we want to briefly describe some of the new
features we’ve been working on in the last month.
Innovative features that enable new ways to interact with the content
For Issue #4, we thought carefully about new features that would allow us to
express the original message from each of the writers’ contributions to the
magazine. Each article was designed to surprise you not only with the content
itself, but also how you interact with it. We hope to convey to you our passion
and dedication with every single article we made for this issue.
A new and improved user experience
- Bug fixes and major improvements in the stability of the app
The whole team has worked very hard on each issue to identify and eliminate
as many bugs as possible. This would not have been possible without your
kind comments and valuable feedback. Thanks for helping us to improve the
reading experience for all.
Another feature you asked for was shorter download time. We believe that
you will be pleased when you download the new issue tomorrow.
-Optimization of issues #1 and #2. Now they are smaller and more stable.
We know that every free megabyte in your iPad is valuable, so we have
endeavored to optimize the first issues of the magazine. If you download them
again, you’ll experience a more agile, bug-free publication. Don’t worry, we’ll
never charge you again for an issue you’ve already bought.
Take a look at some of the exclusive content you’ll find in Atomix
Magazine Issue #4
- Exclusive interviews with Nintendo masterminds and living legends Shigeru
Miyamoto and Eiji Aonuma
- An interview with Dan Greenawalt from Forza 4 as Dan gets behind the
wheel and drives us through the new features of the game
- A brutally honest opinion piece about this year’s E3
- In-depth features about the PS Vita, Wii U and iPad
And much more!
This issue is proof of the constant evolution of the magazine; at the same
time, it is a preview of all the cool things we have prepared for you in the
coming months.
Atomix Mag Issue #3 is here along with the new version of the app (1.0.5), and its totally free of charge.
It’s been a tough month in the video games industry. We’ve been working really hard to publish the new issue of Atomix Mag and finally we can show it to you. Also, as we promised, Issue #3 will be free of charge. After the download, you will be able to experience our most personal issue to date. Thanks for staying with us.
We’ve been really busy listening to your feedback and improving the user’s experience with the magazine. In order to guarantee the best experience possible, please make sure you follow these steps before downloading the new issue:
1) Update the Atomix Mag app to the latest version (1.0.5). You can do this from iTunes or directly on your iPad.
2) Make sure you have at least 1GB free in your device. This is necessary for the magazine to install correctly.
3) Make sure your Internet connection is working properly before starting the download, and remember: Your iPad needs to be connected to the Internet during the whole process.
4) If you’re having any problems, please try to uninstall the Atomix Mag app and then reinstall it again. Don’t worry, you will never be charged for the issues you’ve already bought.
5) For better performance, we recommend closing all other apps while the installation of the magazine is running.
6) We strongly recommend you download one issue at a time.
As you’re reading this, we’re already working on Issue #4. It will be packed with great content and interviews with some of the most talented video game developers in the world.
You can download the new app and issue here: http://itunes.apple.com/app/atomix-mag/id429125775?mt=8
On the web: http://atomixmag.com
Tumblr Blog: http://blog.atomixmag.com/
On Facebook: http://facebook.com/atomixmag
On Twitter: http://twitter.com/atomixmag
Thank you all!
The future of Atomix Mag.
It’s only been two and a half months since we launched our first issue, but it feels like we’ve been around for ages, right? Maybe it’s because we’ve been working on this since May 2010, or maybe because it has been two crazy busy months. Either way, it’s been quite a ride.
E3 is just around the corner, and we are super excited about it. While we get ready for the show, I can tell you in advance that we are preparing a bunch of features and getting many interviews with world-famous leading game designers and producers. Atomix will be there and I promise you: We are going to have some kick-ass content for the mag over the next few months.
As you may already know, Area 5 has decided to take a step in a different direction, and we totally understand and support them. They are a bunch of talented guys, and we couldn’t be happier to have worked with them. We really wish them the best of luck. As for Atomix, we will pursue the original vision we had since day one: to become a truly global product with contributors, editors and freelancers working with us all around the world. We’ve set our goals high, and we are working every day to succeed in this objective.
In just a few months, we’ve learned from many different things, including technical issues and unknown limitations we never imagined before launching our product. Developing for iPad and mobile devices is really fun, and we knew from day one that, in order create a perfect product which would be stable and bug free, it would require a large amount of time and patience. We’ve heard the complaints and suggestions, and we’ve been processing every bug report from every corner of the world. Step by step we are building a better, more stable, and more reliable app. Just over the last few weeks, we’ve made a bunch of improvements, including moving to a faster ISP for content delivery, fixing more bugs, and learning more about technical limitations about our platform running on iPad.
Please consider that Atomix Mag is built on top of it’s own “engine”. To create all the contents you see each and every month, we are developing our own tools and software. We are not using just any random technology for iPad or Tablet content creations because we don’t want to get stuck with a bunch of average features that you will start to see in many different publications in the market. This is a difficult decision, but we know it will be better in the long run.
For me, what’s worth noticing is that even big publishers like Condé Nast and Time Warner are still figuring out the best business model for their iPad publications. Heck, even yesterday there was some news of an iPad version of Wired Magazine! In a way, I feel like we are learning every day from this market and we are all inside a giant lab doing this crazy little experiment called “How Magazines Should Look and Feel in the Future”.
Atomix Magazine is still a big freaking experiment and we will continue to innovate in our space. Being the first video game magazine created for iPad is not enough, and we won’t stand still. We have a bunch of ideas you will start noticing over the next few months, and we ask you to stay on board with us on this journey.
We really want to thank all of our readers and consumers around the world that supported us during our launching period, especially since we know that some of you really suffered in order to get the magazine due to many different technical issues. To thank you all and try to return you some good will, we’ve decided that our 3rd issue will be free of charge. While we are still trying to figure out the best business model for this company, we really want to thank each and every one of you who are making this possible every single month.
Expect an update for the app over the next week just before E3, and expect our third issue ready for E3 week (first week of June as usual), and trust us when we say that Atomix is here to stay.
Thank you all. We’ll keep in touch.
Oscar Yasser
CEO, Publisher and Founder.
Atomix Mag.
@akirareiko (Twitter)
This is the first video from a four-part Superbrothers: Sword & Sworcery EP feature from issue 02 of Atomix Magazine, the first videogame magazine created specifically for iPad.
To download Atomix, visit: http://itunes.apple.com/us/app/atomix-mag/id429125775?mt=8
For more information about Atomix & AREA 5 visit:
http://atomixmag.com
http://facebook.com/atomixmag
http://twitter.com/atomixmag
http://area5.tv
http://twitter.com/area5
———————————————-
ABOUT THIS VIDEO:
On Friday, March 4 2011, following the final day of the Game Developers Conference, the creators of the then soon-to-be-released iOS sensation Superbrothers: Sword & Sworcery EP joined AREA 5, Atomix editors, and mutual friends in the middle of San Francisco’s Golden Gate park for a conversation on a log. Cameras were on-hand, and the highlights of the encounter were documented in four video segments.
#SWORCERY 01: how it began
Superbrothers’ founder Craig D. Adams joins Nathan Vella and Kris Piotrowski from Capy to discuss the origin of the Sword & Sworcery project. Who knew it began as a cover of an old Zynga game?
Cool Twitter accounts to follow:
Craig D Adams: http://twitter.com/the1console
Jim Guthrie: http://twitter.com/Jampants
Nathan Vella: http://twitter.com/Capy_Nathan
Kris Piotrowski: http://twitter.com/krispiotrowski
Capy Games: http://twitter.com/Capybara_Games
Jon Maur: http://twitter.com/buckets187
Tweetfella: http://twitter.com/4086342806
Logfella: http://twitter.com/Logfella
Ryan O’Donnell: http://twitter.com/ryanodonnell
A quick FAQ for those experiencing problems with their download status bar
Why is the Atomix download bar not functioning properly?
Because of a problem with the CDN (Content Delivery Network). In this case, the server is sending the wrong file size of the issue to the app, and this information is necessary to properly estimate the download’s duration.
So how do I know if the issue is downloading properly?
The download itself is functioning properly in the background, it is simply being represented incorrectly graphically. You’ll know the download is active if you see the spinning wheel at the top left of your iPad. When the download bar disappears, the download is complete and you can view the issue like you normally would.
Will this be fixed with an update?
Yes. First, we are currently in contact with the tech support of our file servers to alert them to the problem and fix it. This could take hours or a couple of days. Second, we are currently working on an app update that will fix the error outright. This update should be ready within a week.
Hey, everyone! Issue 2 of Atomix is now out and available on iTunes. We have articles on Sword & Sworcery EP, Dragon Age II, Fract, Portal 2, Nidhogg, From Dust, Gears of War 3, Minecraft, El Shaddai and more. Plus, we answer a community question about how to properly get into arcade machine collecting. Rate us, give us feedback, we wanna know what you think! http://itunes.apple.com/us/app/atomix-mag/id429125775?mt=8






